Pillar X

Innovate

The learning and technology behind the games: STEAM Quest, an AI tutor that teaches instead of telling, VR labs and a broadcast built for the world.

What we build

STEAM Quest

A game world for grades 3 through college with five zones of coding, science, space, math and climate missions.

VR learning labs

Field trips and hands-on labs in a headset, with a screen version of every mission.

AI tutor

Diagnoses gaps, adapts daily quests and gives hints, never answer dumps.

Responsible AI

Personal data is filtered out before it reaches a model, and anything high-stakes needs a human to approve it.

Global broadcast

Live coverage built for 142 countries and 34 languages, with captions and transcripts.

Cross-platform play

Xbox, PlayStation and PC, with controller-first design and cloud sync.

How learning speeds up

Our pilots target up to two academic years of mastery in six months, measured with proctored benchmarks.

  1. Diagnose

    Find exactly where each student starts.

  2. Personalize

    Serve the right hint and the right quest.

  3. Practice

    Daily quests and spaced repetition.

  4. Prove

    Mastery checks parents and teachers can see.

Explore the other pillars

Get first access

Event drops, ticket windows, tournament brackets and new cities. One email when it matters.

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