Pillar X
Innovate
The learning and technology behind the games: STEAM Quest, an AI tutor that teaches instead of telling, VR labs and a broadcast built for the world.
What we build
STEAM Quest
A game world for grades 3 through college with five zones of coding, science, space, math and climate missions.
VR learning labs
Field trips and hands-on labs in a headset, with a screen version of every mission.
AI tutor
Diagnoses gaps, adapts daily quests and gives hints, never answer dumps.
Responsible AI
Personal data is filtered out before it reaches a model, and anything high-stakes needs a human to approve it.
Global broadcast
Live coverage built for 142 countries and 34 languages, with captions and transcripts.
Cross-platform play
Xbox, PlayStation and PC, with controller-first design and cloud sync.
How learning speeds up
Our pilots target up to two academic years of mastery in six months, measured with proctored benchmarks.
Diagnose
Find exactly where each student starts.
Personalize
Serve the right hint and the right quest.
Practice
Daily quests and spaced repetition.
Prove
Mastery checks parents and teachers can see.
Explore the other pillars
Get first access
Event drops, ticket windows, tournament brackets and new cities. One email when it matters.
