Compete
Ranked tournaments, city playoffs and championship finals on console and PC, with real prizes on the line.
Play.Learn.Lead.
Esports tournaments, live events and game-based STEAM learning, built for players, families and the partners who back them.
Pick a pillarTap a button to enter a pillar, drag to spin, or press A B X Y
What we stand for
Every part of Global Gaming Olympics™ maps to one of the four buttons on our orb. Tap a pillar to enter it, or press its letter twice on your keyboard.
Ranked tournaments, city playoffs and championship finals on console and PC, with real prizes on the line.
STEAM Quest turns quests into coding, robotics, science and math mastery, with an AI tutor that hints instead of handing over answers.
Creators, Discord communities and live events that bring players together in person and online, across four continents.
No-cost seats, refurbished devices and mentors that open a path from player to professional.
Upcoming
International stops and new Canada dates drop to the list first.
Get notifiedFull calendarCanada figures are Year 1 program targets for October 2026 to September 2027.
Innovate
STEAM Quest is a cross-platform virtual world where students in grades 3 through college complete quests in coding, robotics, biology, space and climate science. An AI tutor diagnoses gaps, adapts every daily quest, and proves mastery with checks parents and teachers can see.
Our pilots target up to two academic years of mastery in six months, measured with proctored benchmarks.
Our Discord is where brackets drop first, squads form and the season gets built. Join the main hub, then pick your game servers: Madden, Halo, Titanfall 2, Helldivers 2 and more.
Naming, livestream moments and championship presence.
Hands-on product play where fans spend the most time.
Branded content with the streamers who drive the audience.
Devices, scholarship seats and STEAM workshops.
Partners
Reach gamers, families, schools and creators in one connected season. Every partner gets a measured recap within 10 days of each event: delivered assets, audience results and community outcomes.
Event drops, ticket windows, tournament brackets and new cities. One email when it matters.